Archer Rush Build Order
Overview: Raid your opponent's economy as soon as possible with a small group of Archers to gain an early advantage.
Dark Age
3
- Queue up Villagers (as many as you can in TC)
- 2 Houses (Two Villagers build one, one builds the other → then to Sheep)
4-6
- Sheep (send new Villagers to Sheep)
7
- Lumber Camp (build → then to Wood)
8-10
- Wood
11
- Lure Boar
12
- 2 Houses (build near Berries → then to Berries)
13
- Mill (next to Berries → then to Berries)
14-15
- Berries
Lure 2nd Boar
- Send one Villager from Boar to lure 2nd Boar
16-17
- Sheep/Boar
18
- Lumber Camp (build → then to Wood)
19-20
- Wood
21
- Wood
- Research Loom
- Advance to Feudal Age
During advance to Feudal:
- Take 2 from Sheep → Wood (aim for 5 on each Lumber Camp)
- Take 3 from Sheep → Build Mining Camp on Gold → Gold
- Around 60% to Feudal: Take 1 from Food → Build Barracks
Resource target on Feudal click: 10 Wood, 3 Gold, 1 Barracks
Feudal Age
21
- Research Double-Bit Axe
- Build 2x Archery Ranges (train 6-8 Archers)
- Build Blacksmith
- Before attacking: Research Fletching
22-25
- Gold
As resources deplete:
- From Sheep/Berries → Build Farms (around TC or Mill)
- Research Wheelbarrow (around 33-35 vills)
26-33
- Straggler Trees and Farms
34
- Wood
35
- Gold
- Advance to Castle Age
During advance:
- Research Horse Collar (Mill)
- Research Gold Mining (Mining Camp)
Resource target: 15 Food, 11 Wood, 8 Gold, 1 ?
Castle Age
Continue massing Archers/Crossbows, add TCs, and adapt based on opponent.

